Hades is good, but it left me disappointed (2024)

I started playing Hades a couple of weeks ago and for the most part I've really enjoyed it. It looks great, is fun to play, the story and characters are amazing...But, as someone who values gameplay over everything else, and who enjoys challenging and deep combat systems, it ultimately left me disappointed.

After around 30 hours I managed to escape the Underworld and, this being a Roguelite, this can't be considered the end of the game, maybe not even a half point. However, it was the moment when I decided to put it down, because I felt that the game had already shown me everything that it had (gameplay-wise). Like I said the story is great, but if the gameplay isn't keeping me engaged that's not enough to keep me going. So I just watched a summary on the story on Youtube to see where it went.

You always have to go through the same areas and face the same enemies (with bosses changing minimally) and the extremely simple combat system adds even more to the overall repetitiveness. The different weapons provide some variety, but ultimately the combat is so simple that it's not enough and 6 weapons is not a big number, specially when some of them are very similar (sword-gauntlets-spear, bow-cannon). Boons only add extra effects to your actions and rarely affect how you play. It reminds me a bit of the Binding of Isaac, in how your skill as a player plays a little part in how well you do when compared to the powerups you get during the run. I feel like there had been a point where I had learned everything the combat system had to offer and from then I had been just grinding to make my character more powerful. The prospect for the future runs was just to keep grinding to improve Zagreus even more, while I stay at the same skill level I achieved 10 or so runs ago.

In contrast, something like Dead Cells works really hard to keep evolving and significantly changing gameplay between runs: There are a lot of different weapons that are used in different ways, plus all the skills and traps, plus different biomes and paths to take, new enemies in higher difficulties...And the combat system offers much more, I specially like how you need to learn the enemy movesets and timings to really use your dodges and parrys effectively (you can also minimize this completely with pure Tactics-based builds). Or Enter the Gungeon, where even to succeed with the strongest gun you need to know your enemies in & out.

My major grip is how underdeveloped the combat system feels. You have stuff like dashing and even bonus when dashing out of danger in the last moment, however the way the dash works is too clunky for my liking: The game recognizes as close calls some evades done really far away from some enemy attacks, but waiting for the last moment to dash and using the i-frames doesn't work very well. It's like the game wants you to dash preemptively and get out of dangerous situations before they happen, rather than push your offensive to the limit and act at the last moment like having a "just-evade" system suggests you should be doing. It's a bit contradictory and it feels like the combat system isn't very cohesive as a result. There's also no need to learn the nuances of the enemies as it pays better to take a safe approach and overwhelm them with your boons. Sometimes, the action becomes too hectic, with a million different visual effects on the screen at the same time that make parsing what's going on very difficult and further strengthens that you should be taking a safe approach. The walls closer to the camera even obscure the action completely, hiding enemies and anything close to them! This is a huge oversight, they should be removed or made traslucent or something, this is a very clear example of a situation where gameplay implications should have been prioritized.

I was very disappointed when I almost killed the final boss on my first try and completely annihilated it on my second one, just by using a safe approach and very basic tactics (not like there's really anything more complex to try!). That was the moment it really sunk into me that player skill was secondary and that can't be the base for a game based on repeating combat encounters.

Even when everyone was asking for this game to snatch GOTYs left and right, and some friends directly recommending it I was wary because I had already been let down by the combat system in Transistor before, but I finally decided to give it a try. Hades is an improvement over that, but IMHO Supergiant games still have some work to do to create a truly engaging combat system.

Am I wrong? Did I put the game down too soon? What do you think about this combat system?

Hades is good, but it left me disappointed (2024)

FAQs

What is the controversy with the Hades game? ›

Chaos, a famous character from the original Hades, receives a controversial makeover in Hades 2. Fans are divided over Chaos in Hades 2 appearing more human and feminine, straying from its original genderless and eldritch portrayal.

How many times do you have to beat Hades to get the true ending? ›

You have to complete ten separate runs to unlock all the dialogue leading to the true ending with Persephone. While you do have to overcome many challenges in each attempt to accomplish this, Hades will stand aside on your final run, letting you skip the final boss entirely.

Does Hades have multiple endings? ›

Are there another other endings? The credits only roll once, there is your ending. "Ending 1" isn't an ending at all, not sure why you would really consider that one, especially just that one and not the other 8. "Ending 3" is called the epilogue.

Is Hades a LGBTQ game? ›

Hades. While this game does have optional LGBTQ romance options, many consider the queer characters in this game to be far more openly discussed and explored.

Why was Hades banned? ›

In the 1997 Disney film Hercules, Hades is banished from Olympus by Zeus for attempting to seize his position as the ruler of the gods. However, the original Greek mythology, Hades is not banished from Olympus. After the Titans are defeated, Zeus, Poseidon, and Hades draw lots to determine who will rule what.

Will we see Zagreus in Hades 2? ›

So far, the only appearance of Zagreus in Hades 2 is in the family portrait when you pass by Melinoë's room.

Does Zagreus ever get to Olympus? ›

In the first Hades game, Zagreus wasn't able to visit Olympus despite the many invitations he'd gotten from the gods. One would guess it was because, like Hades, he couldn't leave the Underworld, as well as the underlying plot.

Is the game Hades endless? ›

Dive into the world of completionist madness! Hades II continues to amaze players with endless content after 56 hours of gameplay.

Is Zagreus a real god? ›

Definition. In ancient Greek mythology, Zagreus is a god closely associated with the wine god Dionysus, the underworld, and hunting. A son of Zeus and Persephone, he is known in the Orphic tradition as the first incarnation of Dionysus, whilst other stories identify him as the son of Hades or even as Hades himself.

Why do Zagreus want to leave Hades? ›

It is eventually revealed that Zagreus wishes to escape the Underworld to find Persephone (Laila Berzins), his biological mother, whom he never knew due to being told that he was the child of Nyx.

Who killed Zagreus? ›

The Titans, who were opposed to Zeus' power, tore Zagreus to pieces and consumed him except for his heart. Athena managed to save the child's heart and brought it to Zeus, who swallowed it. Zeus punished the Titans for their crime by blasting them into soot with his thunderbolts.

Does Hades get easier as you play? ›

Leveling up the skills you acquire can gradually make them even better, allowing you to turn hard encounters into easy fights as you try to clear areas. You need to find Chthonic Keys in Hades to get Mirror Upgrades, either from room rewards, fishing, or the Fated List of Minor Prophecies.

Is Hades bad in Hades? ›

As much as Hollywood portrayals like to suggest, Hades is never the villain in any Greek myth. On the contrary, Hades assists heroes when they come to him for aid. For one of his Twelve Labours, Hercules comes to take Cerberus, Hades' three-headed watchdog, to the land of the living.

Is Hades worth the hype? ›

Summary. Users debate the gameplay mechanics, art design, and narrative depth of Hades. Some praise the game for its unique story and character relationships. Others criticize the repetitive gameplay loop and lack of innovation in the combat system.

Why is Hades portrayed as bad? ›

Unsourced material may be challenged and removed. The mythological Greek deity Hades often appears in popular culture. In spite of his present neutrality and lack of bad deeds, he is often portrayed as a villain due to his association with death and the underworld.

Is Hades game inappropriate? ›

The game contains some suggestive material: a character portrait depicting a goddess with long strands of hair covering her breasts and groin; an implied sex scene in which the screen turns black as giggling and whipping sounds are heard.

Why was Hades disliked? ›

Well he, as you know, became the ruler of the Underworld. Hades is disliked because he sees over the damned, and the heroic, and the average.

What is the controversy with Hades 2 character? ›

The gaming world is divided over the depiction of Aphrodite in Hades 2, with arguments about sexuality, double standards, and artistic integrity.

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